Tuesday, April 7, 2009

Simple DirectMedia Layer Adaptation for S60

S60 SDL is a Simple DirectMedia Layer adaptation for S60. SDL is a cross-platform multimedia library: Applications and libraries built on SDL can easily be ported to other operating systems. But S60 SDL does more than makes porting easy: S60 multimedia applications can be implemented without any knowledge of Symbian C++ native API and a developer can use SDL and standard C, C++ interfaces. The SDL development supports both Nokia OpenC and Symbian stdlib (ESTLIB) C implementations.
With S60 SDL it is possible to port applications to S60 without a single code change. But S60 SDL has a special S60 API that makes integration to mobile platform easier. As in practice S60 devices usually has a small screen and limited input posibilities, CSDL interface helps to do adaptation without changes to the original code base. However I want to address that CSDL interface is not needed when application desing is considered to support multiplatform. SInvanders is a space invanders game that should work on any platform that has SDL implemented.
The S60 SDL supports OpenGL ES development. Its possible to create SDL Surface for OpenGL ES content and manage that with SDL's platform independent OpenGL API. In S60 devices that dont have hardware accelerated OpenGL, a software rendered is used automatically.
S60 programming without Symbian!
Earlier versions had some problems using S60 SDK GCCE compiler, but they should be fixed now!. However if you have any problems, please let me know.

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